Benchmark
Benchmark
The Benchmark tab compares editor scene performance before and after building instances.
Use it as a practical before/after check, not as a replacement for full Unreal Engine profiling.
Capture workflow

Recommended benchmark flow:
- Scan and prepare the Build Plan.
- Open
Benchmark. - Click
Capture Baselinebefore building. - Build instances.
- Return to
Benchmark. - Click
Capture Current. - Read the Delta section.
Keep the viewport still while capture is running.
Reading results

Important fields:
| Metric | How to read it |
|---|---|
Avg Frame | Average frame time during the capture window. Lower is better. |
Median | Middle frame time. Lower is better and often more stable than average. |
P95 | Slow-frame percentile. Lower is better for hitch detection. |
Avg FPS | FPS derived from average frame time. Higher is better. |
Median FPS | FPS derived from median frame time. Higher is better. |
P95 FPS | FPS derived from P95 frame time. Higher is better. |
Draw Calls | Estimate from the Build Plan, not a direct renderer measurement. |
Delta section
Delta compares Baseline and Current.
Positive signs can differ by metric:
- Lower frame time is better.
- Higher FPS is better.
- Lower draw-call estimates are usually better.
Read Avg Frame, Median, and P95 together.
Benchmark reliability
Benchmark results can vary because the editor is not a controlled runtime environment.
For cleaner comparisons:
- keep the viewport camera still;
- avoid moving selection during capture;
- wait for shader compilation and asset loading to finish;
- run the same camera angle before and after build;
- compare multiple captures if results are close.
Next steps
Continue to Troubleshooting if results are inconsistent.