Changelog
Changelog
0.5
Added
- Build history picker/list in the main widget.
- Rollback preview for the selected build record.
Restore Selected Buildworkflow for active build records.- Delete-after-backup support for eligible simple
AStaticMeshActororiginals. - Source recreate path from captured build history records.
Changed
- Restore now uses selected active build records when available.
- Restore can fall back to the latest active build record when no manual selection is available.
- Operation Log records selected rollback preview/build information.
Fixed
- Improved safety around destructive workflows by requiring build history for restore.
0.4.2
Added
- Integrated preflight checks inside
Build Instances. - Confirmation summary with enabled groups, instance counts, layout counts, original handling, and estimated draw-call impact.
- Smart Auto warning lines in build confirmation and Operation Log.
- Friendly cluster actor labels.
- World Outliner folders for generated clusters and build history.
Changed
- Build groups require compatibility across mesh, materials, mobility, collision profile, collision enabled mode, and Cast Shadow.
- Build operates only on enabled ready groups from the Build Plan.
0.4.1
Added
- Editable per-group target type overrides.
Inherit Global,Auto,ISM, andHISMper-group options.
0.4
Added
- ISM/HISM build workflow.
- Build history record creation.
- Original hiding workflow.
- Estimated draw-call counts in Build Plan.
0.2
Added
- InstanceForge Box and Sphere volumes.
- Volume-based scan scope.
- Include/exclude volume modes.
0.1
Added
- Unreal plugin descriptor with runtime/editor modules.
Tools > InstanceForgemenu entry.- Main Slate tab/window.
- Scan scopes for selected actors and current level.
- StaticMeshActor and Blueprint StaticMeshComponent candidate detection.
- Tag filters and source-type options.
- Read-only scan preview with ready groups and skipped candidates.