Changelog

Changelog

0.5

Added

  • Build history picker/list in the main widget.
  • Rollback preview for the selected build record.
  • Restore Selected Build workflow for active build records.
  • Delete-after-backup support for eligible simple AStaticMeshActor originals.
  • Source recreate path from captured build history records.

Changed

  • Restore now uses selected active build records when available.
  • Restore can fall back to the latest active build record when no manual selection is available.
  • Operation Log records selected rollback preview/build information.

Fixed

  • Improved safety around destructive workflows by requiring build history for restore.

0.4.2

Added

  • Integrated preflight checks inside Build Instances.
  • Confirmation summary with enabled groups, instance counts, layout counts, original handling, and estimated draw-call impact.
  • Smart Auto warning lines in build confirmation and Operation Log.
  • Friendly cluster actor labels.
  • World Outliner folders for generated clusters and build history.

Changed

  • Build groups require compatibility across mesh, materials, mobility, collision profile, collision enabled mode, and Cast Shadow.
  • Build operates only on enabled ready groups from the Build Plan.

0.4.1

Added

  • Editable per-group target type overrides.
  • Inherit Global, Auto, ISM, and HISM per-group options.

0.4

Added

  • ISM/HISM build workflow.
  • Build history record creation.
  • Original hiding workflow.
  • Estimated draw-call counts in Build Plan.

0.2

Added

  • InstanceForge Box and Sphere volumes.
  • Volume-based scan scope.
  • Include/exclude volume modes.

0.1

Added

  • Unreal plugin descriptor with runtime/editor modules.
  • Tools > InstanceForge menu entry.
  • Main Slate tab/window.
  • Scan scopes for selected actors and current level.
  • StaticMeshActor and Blueprint StaticMeshComponent candidate detection.
  • Tag filters and source-type options.
  • Read-only scan preview with ready groups and skipped candidates.