Installation

Installation

This page explains how to add InstanceForge to an Unreal Engine project and open the editor tool.

Requirements

  • Unreal Engine project with plugin support.
  • InstanceForge plugin files.
  • C++ toolchain installed if you are using a source plugin build.

The screenshots in this documentation are from an Unreal Engine 5.7 editor project.

Install the plugin

Copy the plugin folder into your project plugin directory:

YourProject/
  Plugins/
    InstanceForge/

If the Plugins folder does not exist, create it next to your .uproject file.

Enable the plugin

  1. Open the project in Unreal Engine.
  2. Open Edit > Plugins.
  3. Search for InstanceForge.
  4. Enable the plugin.
  5. Restart the editor when Unreal Engine asks for it.

For a source build, regenerate project files and compile the project if required.

Open the tool

After the plugin is enabled, open:

Tools > InstanceForge

The InstanceForge panel opens as an editor tab.

Verify the installation

A working installation should show these tabs:

  • Scan
  • Plan & Build
  • Instances
  • Benchmark
  • Help

If the menu item does not appear, restart the editor and confirm that the plugin is enabled for the current project.

Next steps

Continue to Quickstart.