Installation
Installation
This page explains how to add InstanceForge to an Unreal Engine project and open the editor tool.
Requirements
- Unreal Engine project with plugin support.
- InstanceForge plugin files.
- C++ toolchain installed if you are using a source plugin build.
The screenshots in this documentation are from an Unreal Engine 5.7 editor project.
Install the plugin
Copy the plugin folder into your project plugin directory:
YourProject/
Plugins/
InstanceForge/If the Plugins folder does not exist, create it next to your .uproject file.
Enable the plugin
- Open the project in Unreal Engine.
- Open
Edit > Plugins. - Search for
InstanceForge. - Enable the plugin.
- Restart the editor when Unreal Engine asks for it.
For a source build, regenerate project files and compile the project if required.
Open the tool
After the plugin is enabled, open:
Tools > InstanceForgeThe InstanceForge panel opens as an editor tab.
Verify the installation
A working installation should show these tabs:
ScanPlan & BuildInstancesBenchmarkHelp
If the menu item does not appear, restart the editor and confirm that the plugin is enabled for the current project.
Next steps
Continue to Quickstart.